This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with Flash CS3. Using step-by-step instructions with projects that build on the knowledge learned in each lesson, readers will learn the key elements of the Flash interface, including panels, timelines, and frames. From there, readers will learn how to work with vector and bitmap graphics; create and edit symbols; modify text and add interactivity with ActionScript 3.0; and incorporate animation, music, and sound to their projects. They'll also learn how to prepare and export their finished projects for Web and broadcast. Of course, readers will also learn how to take advantage of the new features of Flash CS3--the streamlined user interface, native support for Photoshop and Illustrator files, revamped drawing tools, new video encoding features, code editing enhancements, and much more. The companion CD provides users with all the sample files they need to complete all of the projects. Educational instructor notes--created to help teachers plan, organize, and time their lessons--are available for this book (and for other Classroom in a Book titles) at www.peachpit.com/instructorresources.
Customer Reviews:
Avg. Customer Rating: 2.5 / 5.0
bad shape:
The condition of this book was much poorer than I had expected. I have ordered books in the past that were listed in "good" condition, and when they arrived, they were nothing less than new. That's what I expected. The cover was cut with a matte knife (I assume in unboxing) and it was torn as well. I guess a little tape will fix it. I was just hoping for something in a little better condition.
Flash Step by Step Instructions from Lessons:
This book is straightforward and gives easy-to-follow instructions which can be applied to fun and professional-looking projects.
Convoluted, capricious and confusing for beginners:
It was all going well to chapter 6 or 7 ( the code for mouseover buttons example) and my second restart. Midway through attempt three I couldn't get to the underlying rationale that they were trying to impart and went looking for an alternate. The alternate managed to show alternate ways to make resuable button object in code that made sense and wasn't a punishment designed to enforce retention by setting examples that required the same item multiple times. Are we learning concepts or muscle memory?more info
Adobe, How the Mighty have Fallen...:
My first experiences with the Adobe Classroom in a book series were several years ago with the Photoshop 7 and Illustrator 10 CIB books. They were well done, logically presented, and gave you a pretty good understanding of the basics regarding the two programs. This year I have been unfortunate enough to buy both the Flash CS3 and Dreamweaver CS3 CIBs and they are horrible. Both purchases were a waste of money. You will learn little from the Flash CS3 book. It is full of errors, not only in the... more info