Stop Staring: Facial Modeling and Animation Done Right

bime.com Product Guide

Home / Books / Stop Staring: Facial Modeling and Animation Done Right

Search

Books

Books
Textbooks
Magazines

DVD, Music, Games

DVD / VHS
Popular Music
Classical Music
MP3 Downloads
Musical Instruments
Video Games

Digital Downloads

Kindle
Unbox Movies & TV
MP3 Downloads

Electroncis

HDTV / DVD / iPod
Camera & Photo
Cell Phones
Cell Accessories
GPS
Office Products
Video Games

Computers

Software
Personal Computers

Home & Garden

Home Improvement
Bedding & Bath
Kitchen & Dining
Furniture & Décor
Home & Garden
Patio, Lawn & Garden
Home Appliances
Vacuums & Cleaning

Groceries

Groceries
Gourmet Food
Pet Supplies

Kids & Baby

Baby
Toys & Games
Video Games

Apparel & Jewelry

Apparel
Shoes
Jewelry

Health & Beauty

Health, Personal Care
Exercise & Fitness
Beauty

Sports & Outdoors

Sporting Goods
Camping & Hiking
Cycling
Fan Gear
Golf

Tools & Automotive

Tools & Hardware
Automotive
Industrial

In association with

View shopping cart
 

Stop Staring: Facial Modeling and Animation Done Right

Author: Jason Osipa
Binding: Paperback
ISBN: 0471789208
Availability: Usually ships in 24 hours

$31.49


 

Stop Staring: Facial Modeling and Animation Done Right

Stop Staring: Facial Modeling and Animation Done Right
by: Jason Osipa


Editorial Review:

Breathe life into your creations

With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best-selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author's detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.

  • Learn visimes and lip sync techniques
  • Construct a mouth and mouth keys
  • Explore the process of facial landmarking
  • Master the cartoon techniques of squash and stretch
  • Harness the latest advanced blend extraction tools
  • Create interfaces for your faces
  • Understand skeletal setup, weighting, and rigging

Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions

Master powerful stretch-and-squash (and squoosh!) techniques

Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Lips, brows, frown lines--they're all in motion in an expressive face. Stop Staring analyzes facial structures and movements and shows animators how to enliven the faces of their characters. The author, whose own handsome head (in modeled form) graces the cover, is an experienced animator currently working on The Sims.

He writes with a dry wit and a confidence born from experience. The book is friendly but also loaded with content and precise in its directions. "I am by no means God's gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion. The companion CD includes all the pieces readers will need in order to work along with the text: models (both realistic and stylized 'toon characters), lip-synching samples, finished Quicktime movies, and even a copy of Maya Personal LE. (More info and some movies can be found at jasonosipa.com.)

Readers move from "Getting to Know the Face," to synching audio, working on the mouth, eyes, and brows, and rigging. Osipa has created a methodology for facial animation that gets results and makes the process fun. The book can be used as a step-by-step guide for learning new skills or finessing techniques, or as a reference book for troubleshooting specific expressions (for example, "happy eyes," "frustration," and "sneers" are all in the index). Although the projects are presented using Maya, the concepts involved pertain to animation in general.

There are lots of production tips and, in Chapter 13, case studies using five scripted scenes. Readers can even begin with this last chapter, watching the movies (they're funny!) and enjoying Osipa's debates as he works through animating his face telling a lame bartender joke or a sassy 'toon gal weighing the pros and cons of pink and blue bows. This hip writer knows what he's talking about, even when it's his own animated mug that's doing the talking! --Angelynn Grant

Customer Reviews:

Avg. Customer Rating: 4.5 / 5.0

Don't buy it:

Hi, everyone.
I bought this book. It's a huge disappointment for me. You beter buy the anzovin studio tutorial DVD's and look for a freeware JAVA applet called JLIPSYNC, use MIMIC or VOICE O MATIC This book makes it way to complicated.
Basicly all you have to do is analyse your vocal track roughly not word by word or letter by letter. That doesn't work. Try to analyse your track phonetical and see where THE LIPS AND THE MOUTH CHANGES. LESS IS MORE IN LIPSYNC. Add eyebrow wrinkles and nose up or... more info

Buy 2.:

I am a 3d professional artist for a long time, I have to say I have read hundreds of books, watched hours of training videos, read pages of internet tutorials anything related to 3d animation. No other training material comes even close to things I have learned reading this book. It is a treasure that you have to keep somewhere close to your desk as a reference, whether you are modeling a character head, building blend shapes or rigging . I have used the techniques successfully in many projects. I thank... more info

Stop Staring -- Good Buy!!:

Stop Staring: Facial Modeling and Animation Done RightThis book is a very good resource for computer animators.

An indispensable resource:

Have you ever worked with a facial rig that was based on a set of sliders in the viewport? Many of the most popular free rigs use that method these days. Well guess what -- it's sometimes called "the Osipa method," and it was popularized by the first edition of this book.
As a novice character rigger, this book opened my eyes to an entirely new way of looking at facial modeling, rigging, and animation. I can not recommend it highly enough. These days when I create a character, I always have two books... more info


Similar Products:

The Animator s Survival Kit The Animator's Survival Kit
by Richard Williams
(Paperback)
- Usually ships in 24 hours
Advanced Maya Texturing and Lighting Advanced Maya Texturing and Lighting
by Lee Lanier
(Paperback)
- Usually ships in 24 hours
The Illusion of Life: Disney Animation The Illusion of Life: Disney Animation
by Ollie Johnston, Frank Thomas
(Hardcover)
- Usually ships in 24 hours
Digital Lighting and Rendering (2nd Edition) ([digital]) Digital Lighting and Rendering (2nd Edition) ([digital])
by Jeremy Birn
(Paperback)
- Usually ships in 24 hours
Maya Visual Effects: The Innovator s Guide Maya Visual Effects: The Innovator's Guide
by Eric Keller
(Paperback)
- Usually ships in 24 hours
Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD): The Modeling and Animation Handbook Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD):...
by Autodesk Maya Press
(Paperback)
- Usually ships in 24 hours
Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels Creating Characters with Personality: For Film, TV, Animation, Video Games, and...
by Tom Bancroft
(Paperback)
- Usually ships in 24 hours
Body Language: Advanced 3D Character Rigging Body Language: Advanced 3D Character Rigging
by Eric Allen, Kelly L. Murdock
(Paperback)
- Usually ships in 24 hours
Maya Professional Tips and Techniques Maya Professional Tips and Techniques
by Lee Lanier
(Paperback)
- Usually ships in 24 hours
Portions © Amazon.com, Inc.