Forgotten Realms Campaign Guide, 4th Edition

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Forgotten Realms Campaign Guide, 4th Edition

Author: Bruce R. Cordell, Ed Greenwood, Chris Sims, Philip Athans
Binding: Hardcover
Published: 2008-08-19
ISBN: 0786949244
Availability: Usually ships in 24 hours

$26.37


 

Forgotten Realms Campaign Guide, 4th Edition

Forgotten Realms Campaign Guide, 4th Edition
by: Bruce R. Cordell, Ed Greenwood, Chris Sims, Philip Athans


Editorial Review:

Dark perils and great deeds await!
Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.
This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.

Customer Reviews:

Avg. Customer Rating: 2.5 / 5.0

Mostly useful:

It is interesting to start the guide with a full 1st level adventure as chapter 1. It is also interesting to see the new maps and art. The book is a guide to the realms. The book is clear that the FR players hand book is also needed. The rules are mostly in the FR PHB and not in this book and maybe that is OK. It was just a surprise that you needed both.
Like previous books it lists all the lands and tells you a bit about each. It also has a few interesting new rules. The FR PHB has much of the same... more info

The Design Team Was Just Plain Lazy:

I bought the first release of the FR campaign setting back in the early 90's when D&D was in its first edition. Since then I have been continually impressed with how well the Realms have evolved to accomodate each new release of the D&D game. Somehow they managed to keep the game current and exciting while still retaining the enduring, unique "character" of Toril - high fantasy, intriguing heroes and villains derived from the setting, a unique cosmology, and most of all, a "lived in" feel to the... more info

Pretty much useless if you're new to the Realms:

Just to be clear-this is my first real exposure to running an FR campaign. I always avoided it for all the baggage it seemed to carry. How ironic then that I'm so disappointed with the lack of information I found in the new book.
To put it mildly, the book is seriously light on content. I'm on the fence about returning the book. The only reason I'm considering holding onto it, is because I'm waiting to see how much they add via Dragon. (The Cormyr piece in Dragon is the only reason I didn't immediately... more info

Let's Get the Facts Straight:

The new FRCG is not perfect. Far from. But let's get the facts straight here people.
The Forgotten Realms Campaign Guide is not a "travesty" nor is it "the end of the Realms." A quick look at the people writing the book will reveal as much, many of whom have worked in the Realms for years and love it as much as most fans. Unlike those who post a review before reading the book, however, these people aren't hung up on maintaing the Realms exactly the same way for decades on end. Change comes eventually... more info


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