Foundation Actionscript 3.0 Animation: Making Things Move!

bime.com Product Guide

Home / Books / Foundation Actionscript 3.0 Animation: Making Things Move!

Search

Books

Books
Textbooks
Magazines

DVD, Music, Games

DVD / VHS
Popular Music
Classical Music
MP3 Downloads
Musical Instruments
Video Games

Digital Downloads

Kindle
Unbox Movies & TV
MP3 Downloads

Electroncis

HDTV / DVD / iPod
Camera & Photo
Cell Phones
Cell Accessories
GPS
Office Products
Video Games

Computers

Software
Personal Computers

Home & Garden

Home Improvement
Bedding & Bath
Kitchen & Dining
Furniture & Décor
Home & Garden
Patio, Lawn & Garden
Home Appliances
Vacuums & Cleaning

Groceries

Groceries
Gourmet Food
Pet Supplies

Kids & Baby

Baby
Toys & Games
Video Games

Apparel & Jewelry

Apparel
Shoes
Jewelry

Health & Beauty

Health, Personal Care
Exercise & Fitness
Beauty

Sports & Outdoors

Sporting Goods
Camping & Hiking
Cycling
Fan Gear
Golf

Tools & Automotive

Tools & Hardware
Automotive
Industrial

In association with

View shopping cart
 

Foundation Actionscript 3.0 Animation: Making Things Move!

Author: Keith Peters
Binding: Paperback
ISBN: 1590597915
Availability: Usually ships in 24 hours

$26.39


 

Foundation Actionscript 3.0 Animation: Making Things Move!

Foundation Actionscript 3.0 Animation: Making Things Move!
by: Keith Peters


Editorial Review:

In this book, you'll learn

  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and mouse
  • Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
  • All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

Summary of Contents

  • PART ONE - ACTIONSCRIPTED ANIMATION BASICS
    • Chapter 1 Basic Animation Concepts
    • Chapter 2 Basics of ActionScript 3.0 for Animation
    • Chapter 3 Trigonometry for Animation
    • Chapter 4 Rendering Techniques
  • PART TWO - BASIC MOTION
    • Chapter 5 Velocity and Acceleration
    • Chapter 6 Boundaries and Friction
    • Chapter 7 User Interaction: Moving Objects Around
  • PART THREE - ADVANCED MOTION
    • Chapter 8 Easing and Springing
    • Chapter 9 Collision Detection
    • Chapter 10 Coordinate Rotation and Bouncing Off Angles
    • Chapter 11 Billiard Ball Physics
    • Chapter 12 Particle Attraction and Gravity
    • Chapter 13 Forward Kinematics: Making Things Walk
    • Chapter 14 Inverse Kinematics: Dragging and Reaching
  • PART FOUR - 3D ANIMATION
    • Chapter 15 3D Basics
    • Chapter 16 3D Lines and Fills
    • Chapter 17 Backface Culling and 3D Lighting
  • PART FIVE - ADDITIONAL TECHNIQUES
    • Chapter 18 Matrix Math
    • Chapter 19 Tips and Tricks

Customer Reviews:

Avg. Customer Rating: 4.5 / 5.0

I love this book:

This book is an in-depth look at the topic of scripting animation in ActionScript. By meaning "Making things moves" It's mean making objects move using ActionScript. The primary focus of the book is on creating animation for simulating real-world physics: making things move; simulating bouncing, gravity, springing, and friction; creating objects you can throw them. Finally, an additional section gives an introduction to basic 3-D concepts and techniques. Most of the well-known and engaging Flash content... more info

OOP beginner:

Since I'm still a beginner and this book is more for intermediates I'm a little overwhelmed. Definitely more details than I expected but a sourcebook worth buying. I will catch up.

Excellent book:

This book teaches motion physics programming on flash! And amazingly it's an incredible resource for OOP beginners as well. The first 2 chapters will talk about the philosophies of motion and flash and set you up to learn AS3 programming and OOP! I already had knowledge a solid knowledge of OOP from C# and C++, and let me just say that this book is very concise! It cuts to the chase and gives tons and tons of examples (downloadable), very accurate and useful information! I recommended this book to my... more info

A Great ActionScript 3 Book!:

If you're new to AS 3 and have some kind of OOP (Object Oriented Programming) experience in your past or none at all then this book is right up your alley...an experienced programmer may find this book a little simplistic. Anyway, I've always had a problem understanding programming concepts because I could never apply them to real world applications. All through college while taking JAVA, VB, PL/SQL...etc I always felt like I never truly grasped some of the basic concepts that made up OOP. The way Keith... more info


Accessories:

Workflow in the 2007 Microsoft Office System Workflow in the 2007 Microsoft Office System
by David Mann
(Paperback)
- Usually ships in 24 hours
Pro C# with .NET 3.0, Special Edition (Pro) Pro C# with .NET 3.0, Special Edition (Pro)
by Andrew Troelsen
(Hardcover)
- Usually ships in 24 hours
Microsoft SharePoint: Building Office 2007 Solutions in C# 2005 (Expert s Voice in Sharepoint) Microsoft SharePoint: Building Office 2007 Solutions in C# 2005 (Expert's Voice...
by Scot P. Hillier
(Paperback)
- Usually ships in 24 hours


Similar Products:

Essential ActionScript 3.0 (Essential) (Essential) Essential ActionScript 3.0 (Essential) (Essential)
by Colin Moock
(Paperback)
- Usually ships in 24 hours
ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application...
by Joey Lott, Darron Schall, Keith Peters
(Paperback)
- Usually ships in 24 hours
ActionScript 3.0 Game Programming University ActionScript 3.0 Game Programming University
by Gary Rosenzweig
(Paperback)
- Usually ships in 24 hours
Learning ActionScript 3.0: A Beginner s Guide Learning ActionScript 3.0: A Beginner's Guide
by Rich Shupe, Zevan Rosser
(Paperback)
- Usually ships in 24 hours
Advanced ActionScript 3 with Design Patterns Advanced ActionScript 3 with Design Patterns
by Joey Lott, Danny Patterson
(Paperback)
- Usually ships in 24 hours
How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3 How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3
by Chris Georgenes
(Paperback)
- Usually ships in 24 hours
Foundation Flash CS3 for Designers (Foundation) Foundation Flash CS3 for Designers (Foundation)
by Tom Green, David Stiller
(Paperback)
- Usually ships in 24 hours
ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe...
by William Sanders, Chandima Cumaranatunge
(Paperback)
- Usually ships in 24 hours
Foundation ActionScript 3.0 with Flash CS3 and Flex (Foundation) Foundation ActionScript 3.0 with Flash CS3 and Flex (Foundation)
by Todd Yard, Steve Webster, Sean McSharry
(Paperback)
- Usually ships in 24 hours
Portions © Amazon.com, Inc.